Q: My beach cruiser is awesome, can I bring it? A: No.
Q: Why isn’t is a longer ride? A: We looked into a longer ride, but herding a group of people through Vegas morning rush hour traffic that haven’t ridden together before seemed like a idea likely to end in tears.
Q: Can I rent a bike somewhere? A: Probably, but I’ve never rented in Vegas before. You’ll have to research on your own. Sorry…
Q: Why is is called Red Rock Canyon? I thought Las Vegas was a desert. A:
As always, there’s not any specific information to share due to the confidentiality of the discussions.
There was a long discussion about the forward looking plans for the game and how those ideas should be presented.
The rest of the meeting was focused mainly on the planning for EVE Vegas and some details around it.
Also, secret stuff was discussed.
Not a lot to really dive into here since my last post. You can stop reading now if you want.
I do think it’s worthwhile to point out that players should let their voices be heard when they feel strongly about a topic. Additionally, players should speak when they feel that a topic is being overblown.
The CSM and CCP is listening and lurking, trying to get a variety of viewpoints. From the EVE Forums to blogs to Reddit to podcast to streaming shows, the opinions and ideas of players are critical to helping build a better plan for the future.
You always won’t get a response, but know that people are reading and hearing what you think.
Feel free to contact me directly if you want, my contact info is here, to the right.
As always, there’s not any specific information to share due to the confidentiality of the discussions.
The meeting covered some high level topics, like long term vision and improvements to the development process. Not much more can be mentioned due to confidentially, but hopefully these topics can be explored more publicly by CCP.
There was discussion of the upcoming EVE meet-ups, mostly concerning EVE Vegas.
The CSM followed up on the status of a few announced changes to understand timing of the development and deployment.
Since the CSM Summit Minutes have been released, there has been a tremendous amount of discussion in the community about it. I’ve tried to respond where I can. Here are some of the common points/questions that I’ve seen and my responses in a single space.
Q: What do you think about the future of EVE Online after leaving the Summit?
A: I am cautiously optimistic. As I have said before several places, CCP has a lot of great ideas and good people that can put those ideas into action. The question is on prioritization and execution. CCP has some tough decisions to make (like every company does) on how to best use their resources. The future will rest on how CCP makes these choices and what they give focus to develop properly.
Q: No, seriously Dunk, do they fucking get it?
A: Yes, they fucking get it. CCP clearly sees the wide array of issues facing the game. In the formal meeting room and outside of it, there was lots of honest, straight talk about the challenges facing the game. They get it. The real issue is deciding how to best allocate people’s time and energy to work on solving problems and introducing new things.
Q: I didn’t read much about [insert concern here] in the Minutes. Why didn’t you talk about [insert concern here]?
A: Going into the summit, there were two huge issues to address on the plate, more significant than others. Those two issues were new player retention and the effects of Chaos Era (blackout) on player activity. These were the two topics that needed the most discussion and focus. Unfortunately, many other important topics did not get much time they need to plan significant changes.
Yes, the CSM knows that there are big concerns all over EVE, from faction warfare to small gang PvP to low sec in general to structure spam to [insert your primary concern], but the truth is we cannot go deep on all of these subjects when CCP’s focus in elsewhere.
Lastly, the Summit Minutes are a rough approximation of what was discussed. They are not detailed transcripts, are heavily redacted, and don’t cover any of the side conversations that occur during the week. Many ideas and concerns were discussed that are not represented in the minutes. I am hopeful you see some results for those unreported conversations in the future.
Q: Seems like the CSM is only representing Null Sec concerns in the topics discussed. Why aren’t you representing all players?
A: Right now, CCP’s focus in the Chaos Era is shaking things up, specifically with Null Sec, so it is the focus of a lot of the discussion. The CSM is adamant that player activity and engagement is a key issue across the board, in every area of space. This point was reinforced repeatedly n the CSM’s ask for a clearer vision for the game that all players can hang their hopes on for the future.
At one point, the CSM is asked if their are personally in favor of removing Asset Safety and several CSM raise their hands in the affirmative. When asked if it is in the best interests of the game overall, no CSM raise their hand. This is just one example of putting the wider game ahead of personal or ‘null sec’ interests.
I’m not going to be able to convince some that I and others on the CSM aren’t working on some personal agenda to benefit our groups specifically, but it is the truth.
That said, I am openly advocating for T2 Salvage drones and a new role for the Primae. If you disagree with those priority issues, you are simply wrong. 🙂
Q: Why didn’t the CSM demand/force/make CCP fix things immediately?
A: The relationship doesn’t work that way. The CSM is there to provide player input into the design process. The best way to do that is in a healthy, respectful relationship, not in an antagonistic way. The CSM can’t make CCP do anything.
CCP is the CEO & FC of the Summit Fleet. CSM are like the scouts and recons helping them find a good path.
The CSM has a lot of passion for the game, but realizes that if that passion is channeled in a negative way, it can have a detrimental effect on the game.
Q: But the data, statistics, and graphs clearly show that…
A: “Facts are stubborn things, but statistics are pliable.” ― Mark Twain
The truth is that the data released, like the MER, are helpful to get some understanding of what’s going on in EVE, but they do not paint the entire picture. People tend to interpret data to fit their existing bias, so care must be taken that to keep that in perspective.
As an example, there were several that put forth the idea that player activity losses during Blackout were mainly from botter accounts and that actual players leaving was compensated for by other players returning to the game. Others argued that player losses were mainly due to people leaving the game completely. To determine this from the data as a fact, is nearly impossible.
There were many factors at play during Blackout: login events, WoW Classic release, in-game wars, summer for the Northern Hemisphere, etc., all affect the numbers. Which numbers to look at? Daily Account activity versus Monthly Account activity versus in-game player counts versus PvP losses versus PvE metrics all are involved and it’s not possible for the players at home to draw hard conclusions from them. There are some basic trends that can be shown, but even those require a lot of interpretation.
Good game design cannot solely rely on statistics. They can be one of several guides, but they cannot be the sole driving factor.
Q: The CSM is a waste and should be abolished!They don’t get anything done and don’t represent me!
A: You are welcome to this point of view, but the CSM has value and is interest in your point of view to convey it to CCP. My contact info is on this page. Feel free to reach out with your comments or concerns. I can’t promise that I will agree with you or that CCP will change anything, but I will listen with an open mind.
I’m available on Discord, via email, and in game to chat. Or see me in person at EVE Vegas!
Summit was last week. Many people would
like to know what was said, but unfortunately, I really can’t get into the
details. This will be painfully vague
and will likely result in salty Reddit comments.
If you are looking for a detailed description of exactly what was discussed, stop reading now. Hopefully, after the minutes are released, I can go into more detail and specifics.
Instead, I’m going to describe what actually happens at the CSM Summit, since there appears to be a lot of misconception about this.
Summit is a 4 day long business meeting between CCP and a small group of their
customer stakeholders. It is not a
detailed game design meeting.
week, there are 30+ individual sessions with a wide variety of teams from CCP
there are 3 types of sessions:
What happened or is happening in EVE? –
data, metrics, and analysis of various aspects of the game
What is planned to happen in EVE? – new
game design, artwork, events, and other items in the development pipeline
What is the strategy going forward? – high
level discussion of goals, options for improvement, and long term direction
business there is a separation of responsibility between the different CCP
teams and often in a session you’ll hear “our team doesn’t handle that, you’ll
have to talk to team X about that…” As
an example, the Art team might show some neat graphics of a new in-game item,
but will have no clue as the functional details of the item.
What is NOT at the CSM Summit? – the CSM presenting game designs, fists
pounding on the table, detailed discussions of that special one thing you care
about and posted about on /r/eve.
Many players think that the CSM shows up in Reykjavik with a printout of a big proposal that was posted to the forums or Reddit and makes CCP read it. That simply doesn’t happen. There are no manifestos pinned to the front door of CCP.
What else happens at the Summit? – another significant thing is the social
interaction between the CSM and CCP.
This is the
first time that the CSM gets together in person in a room together. It’s easy
to judge someone over the interwebs, but much more complex when you meet them
in person. Some feelings about people
are confirmed and others are reversed. Importantly,
this is where a higher degree of trust and understanding begins to form on a
team. Even if a team doesn’t agree on
everything, personal trust and understanding is critical to a team’s ability to
perform. This may sound like management
woo-woo hand waving to some, but it’s a key thing that makes or breaks teams.
Out of sessions,
the CSM is interacting with CCP staff, eating together, chatting about non-EVE
stuff, and often going out for drinks late into the evening. Again, this is
crucial to building the rapport and trust that is needed for the two groups to
chat honestly with each other. Not only do EVE ideas get discussed in these
moments, but the groundwork needed for further discussion is established in
The summit starts with a bit of awkwardness and suspicion and ends with hugs and handshakes all around. This can lead to a much better working relationship for the rest of the year.
the actual CSM minutes will be made public soon and then discussed openly,
until then, my comments will be necessarily vague. But I will make these broad statements:
Yes, CCP is looking deeply at the data and metrics of everything that is going on in EVE. There is a huge six-screen dashboard display on the wall on the way to canteen showing critical KPIs all the time. The issue is interpreting the data into actionable analysis. How do you define if a customer is “high sec” or “null sec”? By logged time? Where the most characters are? What the characters do? Earning ISK? Undocking? Gate jumps? No easy answers on how to interpret data with confirmation bias.
Yes, CCP has put thought into what they are
doing. That said, it is not
“throwing random shit at the wall”, nor is it 4D chess with CCP “metagaming”
the community. It’s in the middle, with
lots of variation. Most of what I read
in player posts or on streams/podcasts is wildly offbase as to what is actually
happening. People like to tinfoil
rationales to support their ideas by either framing CCP as blind fools or
crafty geniuses. The truth is they are
neither. They are hard working people
trying to make a complex game fun and profitable, which is no easy task 16
years after launch.
No, the CSM can’t make the CCP do anything.
CCP runs the game as they see fit and uses the CSM to bounce ideas off of and
better understand exactly what the players are doing in the game. The CSM doesn’t
make them fix faction warfare or remove warp core stabilizers or nerf [insert
your choice here].
So what do I
think will happen? In short, it’s complicated.
CCP is facing some tough challenges.
are working hard to find ways to retain new players, they are also trying to
find ways to excite veteran players in a world of many free to play options,
WoW Classic, and near endless list of other things to drag customers away.
is working on improving their internal processes and shedding technical debt,
neither of which is easily seen or appreciated by players. There’s a huge amount going on here that is
only lightly described to the public.
CCP has the
people and skills to innovate and make amazing things, but the question is on
Is it going
to happen? I can’t really say. Both
because of confidentially, but because there are so many variables in play,
it’s impossible to predict.
What’s happening in the game now, is similar to what’s described in The Three-Body Problem. When the Trisolarians are faced with a Chaotic Era, the dry out and go dormant. Currently the Null Sec groups are turtling up to see how the Chaos Era goes.
tl:dr The truth is that players need a reason to log in. A goal of some sort that gives them a reason to get in and do things. The recent changes have not been motivating for many. Discussions of “faucets” and other abstract rationales are not good ways to give people hope for the future. IMHO, until some strong motivators appear, we are going to continue to see people disengage from the game.
Maybe this write-up helps clear things up on expectations for the CSM Summit, but feel free to yell at me anyways for not explaining exactly why [insert your pet peeve] isn’t fixed yet.
CSM Meeting – August 9th As always, there’s not any specific information to share due to the confidentiality of the discussions.
Much of the meeting was focused on coordinating sessions for the upcoming summit in Reyljavik.
There was discussion of upcoming player meetups and CSM opinions surveyed.
A very significant topic was raised at the end of the meeting that engendered passionate discussion. Further detailed chat on the topic continues with the Dev Team online and will be a key topic at the CSM Summit.
This update is painfully vague, but due to the details of what was brought up, there’s not a lot more to publicly report.
With nothing specifically CSMy to talk about, I’ll just amplify my thoughts from a recent tweet I made.
A cool thing about being on the CSM is hearing from a wide variety of players that I don’t normally bump into. It has been eye opening to get small glimpse of what the CCP Dev Team faces on a daily basis.
I enjoy these interactions and try to respond to everyone that contacts me. I don’t want it to stop, but I have learned a few things.
What I have learned is that most players look at EVE with a narrow view, focused on what they like to do, which is commonly known as a ‘playstyle . And there is nothing wrong with that. Each of us gets that sweet drip of dopamine in the brain from something different.
I have heard an enormous variety of concerns over the nerfs to various playstyles. Examples such as:
The Contracts ESI feed has killed the ability to scoop up underpriced deals.
High sec mining is too safe and ganking is too hard.
High sec mining is too risky and ganking is too easy.
The mythical small gang PvP fights have been nerfed.
Reissue of SKINs nerfed the retired SKIN market.
High Value ‘whaling’ is too hard.
High Value ‘whaling’ is too easy.
VNI ratting has been nerfed.
Moon Mining POS removal nerfed PvP funding.
Citadels nerfed station games.
I could go on, but you get the picture. Some of you are going to want to argue about those examples, but that’s not the point here.
Basically, there is no good way to base the game design on which “they nerfed my playstyle” group yells the loudest. Brigading, echo chambers, and other techniques are use to amplify minority voices to appear to be majority voices.
So that leaves me with a choice to make. How do I decide on what ideas and changes to support with the infinitesimal influence I have?
If I just supported the things that helped my personal playstyle, well you’d obviously see Tech 2 Salvage Drones, bug fixes to the Industry window, ACLs for intra-character hangar use, and easier structure fueling.
But I’m not on the CSM to address my playstyle. I’m on the CSM to help the game continue to grow and thrive, even if there are negative impacts to my personal wants or the needs of my specific group.
For small issues and tweaks, I want to listen, learn, and advocate change where I can. But with significant and major issues, I need a clear metric to help focus my thoughts.
For now, my metrics on major issues will be these: – Will this change get more people to login and spend time in EVE? – Will this change lead people to stop logging in and quit EVE? – Will this change lead to more new players starting in EVE and staying for the long term?
This may not be what you want to hear. You may want to hear, I dunno, that the Bhaalgorn needs more SKINs or a new low sec gate to a null region is needed.
But with upcoming major changes in the Chaos Era, you all deserve to know how I will be focusing my energy and how I will decide what I should support.
As always, I’m interested in hearing your opinions.
CSM Meeting – July 26th As always, there’s not any specific information to share due to the confidentiality of the discussions.
The push on the New Player Experience and player retention was the first thing to be brought up and CCP’s focus on this work.
The group discussed specifics about the now announced changes to market taxes.
Several specific changes in a variety of areas were brought up. These are still confidential, but do address some commonly heard concerns.
There was some open and frank discussion of what was presented in the “Blackout” podcast between the CSM and CCP.
The September Summit is approaching, and it is the optimal time to hear what players want so the CSM can prepare for the meetings. The summit meeting will have the most CSM impact with CCP on the next 6 months of the game.
If there is a topic you would like the CSM or myself to bring up with CCP, please feel free to contact me. In most cases, we cannot provide any followup other than saying we did convey the information. All members of the CSM have been doing this kind of work and there have been specific instances where the idea or issue from a single player is getting attention from the Design & Development teams.
Dunk’s Corner Here’s where I’ll update with my personal views on recent changes and what I hear being discussed in the community. This reflects only my views and not the other CSM members.
The “Blackout” Podcast Direct interaction with CCP and Hilmar is always a good thing. EVE is a community driven game, and directly tapping into the community is powerful way to make sure players know that the company is paying attention to the game and it’s direction.
My main takeaway from the podcast was that CCP wants to accelerate change and infuse the playerbase with a sense of “chaos” and “the unknown”. I am for chaos and in my campaign mentioned chaos being a good way to stir up the game and break up some of the patterns that have locked in some way.
However, without some sort of end goal or target, chaos in and of itself can be off-putting to a lot of players. Players want to understand the “rules of the game” and be able to plan and work within them. They don’t call it spreadsheets in space for nothing. Finding the balance to keep players that desire structure and catering to anarchists is a fine line to walk. New Eden is made up of all quadrants of the Bartle Types, not solely ‘killers’ and this needs to be considered.
Asset Safety A specific mention on this topic. I’m not opposed to changes to Asset Safety. It’s a powerful tool that can be used to avoid confrontation and even abused to move industrial assets around. That said, I don’t believe is would be a useful conflict lever. It’s simply too easy for groups to evac assets, as we saw in the Glassing of Tribute. An entire coalition was able to pick up everything and move it to entirely new region without serious incident.
Secondarily, there are many reasons people take a break from the game. Work, military deployment, illness, vacation, children, accidents, etc. I personally broke both my arms & back in bicycle crash and would have probably quit EVE entirely if I came back to find all my stuff destroyed, simply because I was AFK. Just this week, a Brave member finally got out of hospital where he had been since a terrible car accident. People are out of the game for long periods and do come back. IMHO, people won’t come back if they are starting at zero due to events that happened when they weren’t even playing. There is likely a good middle ground between the wormhole style loot pinata and the current asset safety system. I hope we find it.
Communication Lastly, I write these posts to keep players informed as to what is happening with the CSM and to be as transparent as I can with the wider playerbase on my views and what I advocate to CCP. You deserve to know my thoughts, even if we disagree on issues and solutions.
The second formal CSM meeting happened last week. As always, there’s not any specific information to share due to the confidentiality of the discussions.
The new CSM members are still getting to know who’s who at CCP and this was more introductions and high level chat. While I had known some of the basics previously, it was good to put faces to the names.
Obviously, there was discussion about Blackout/Local Chat. Without getting into any details, be assured that multiple playstyle viewpoints were brought up to CCP.
This wasn’t a long meeting with only a few more topics briefly discussed.
The fall CSM summit is planned for early September and will be when the most detailed discussions will occur.
Here’s where I’ll update with my personal views on recent changes and what I hear being discussed in the community. This reflects only my views and not the other CSM members
Blackout & Perfect Intel – “Begin with the end in mind”
There is quite a split in player viewpoints on the effect of Blackout. Anecdotally, we are seeing both more PvP pilots undocking and more PvE pilots not logging in.
If you think fun PvP is five assault frigates killing a ratting Vexor Navy Issue, well, you’re in heaven, but that’s not what many EVE players enjoy.
If you think quietly mining your moon is enjoyable, you are probably not having fun.
What I have heard is proponents of the Blackout are looking for: More fights Making null sec less safe Breaking up the industrial strength mining & ratting in null Getting rid of ‘perfect intel’
Additionally, there is new discussion of delaying or getting rid of killmails in the hope that this will also lead to the above goals. Elaborate discussions around this elimination of ‘perfect intel to create a ‘fog of war’ and make EVE riskier.
I’m sure this doesn’t cover everything, but it’s majority of what I’ve heard discussed in Discords, podcasts, and chats. Despite the uptick in interesting killmails, I don’t think the Blackout will lead to these outcomes.
I’m not against change, but I believe in making change that leads to the outcomes that are desired.
Already, the larger groups are developing methods and tools to replace the old local chat based systems. Zkill going black for the initial weekend is simply encouraging the large groups to return to running their own killmail tracking systems and discuss opportunities to share data between the larger groups.
Without going deep into Maslow’s hierarchy of needs, I’ll simply say that people will work together to protect themselves and move into situations where they can be protected from undesirable situations. It’s human nature.
In EVE, the Blackout leads to more clustering and grouping, not less, for security and strength. The strong get stronger and the weak get weaker.
The idea of that EVE will return to an era where the ‘fog of war’ is the general case is naive. It’s not a realistic outcome. Large groups will develop their own methods, and again, have an advantage over smaller groups.
Large groups all have Polaris-like coordination systems and these would all be adapted to take in new input sources to empower fleet commanders and leadership. Again, the strong get stronger and the weak get weaker.
Blackout is not stopping Rorqual mining, it is not stopping capital responses to cynos, it is not stopping FCs from knowing what fleet comps they are facing, it is not leading to the elusive good fight. It is not having the desired outcomes.
The proposed idea of getting rid of Asset Safety is getting discussed as well. Similarly, that change would simply help the strongest groups, those being able to defend and evacuate if necessary, while hurting unsubbed and IRL AFK players only. Yet again, smaller groups without jump freighter logistics and large capital fleets would be the ones getting hammered, with stuff getting blown up, never the big coalitions. The strong get stronger and the weak get weaker.
To create more chaos in EVE, there either needs to be a change in either giving people something to fight over or changing the terrain to allow different metas to playout.
Right now, most large groups have little reason to attack other large groups other than lulz and bragging rights. I’m no game designer, but having something something else to fight over might stir things up.
As far as “change the terrain”, imagine regions where cynos don’t work or supercapitals aren’t allowed. Or regional rotation of incursion-like effects that hit entire regions, encouraging new metagame options.
Players are right to want something to change in EVE, but I just don’t think Blackout is going to give them what they want in the end.